THE GAME INDUSTRYOF POLAND Report 2023

This article is a condensed version of the “The game industry of Poland — report 2023” which was written by Eryk Rutkowski, Jakub Marszałkowski, Sławomir Biedermann. I do not own any of the findings, illustrations, graphs or tables. Please find the complete and original report HERE. The Polish game industry continues its growth trajectory, achieving high indicators year …

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Adventure Games

This article is an illustrated and resourced summary of “Adventure Games” from Mark J.P. Wolf’s “Encyclopedia of Video Games: The Culture, Technology & Art of Gaming” (2021). Adventure games distinguish themselves from other genres through their game worlds, typically comprised of interconnected rooms or locations that players can explore in a nonlinear manner. These games involve intricate objectives …

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Warhammer 40K: Boltgun

Boltgun (Auroch Digital/Focus Entertainment 2023) is a video game that marries the nostalgia of 90s shooters with contemporary game design, while paying homage to the Warhammer 40k universe. Here some reasons why it is already on my top ten list of 2023. Homage to 90s ShootersBoltgun stands as a testament to its homage to 90s …

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Addiction in Video Games

This article is an illustrated and resourced summary of “Addiction” by Richard E. Ferdig from Mark J.P. Wolf’s “Encyclopedia of Video Games: The Culture, Technology & Art of Gaming” (2021). The term “addiction” is employed within the domains of medicine, psychology, and psychiatry to denote a compulsion or excessive reliance upon a particular stimulus. This term is frequently …

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Adaptation in Video Games

This article is an illustrated and resourced summary of “Adaptation” by Trevor Elkington from Mark J.P. Wolf’s “Encyclopedia of Video Games: The Culture, Technology & Art of Gaming” (2021). Video game adaptations specifically draw from source material rooted in other mediums, notably film, television, or print media like novels and comics. This tailored approach introduces distinct practical, cultural, …

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Accessibility in Video Games

This article is an illustrated and resourced summary of “Accessibility”, authored by Thomas Westin, Barrie Ellis, Ian Hamilton, and Eelke Folmer from Mark J.P. Wolf’s “Encyclopedia of Video Games: The Culture, Technology & Art of Gaming” (2021). In the realm of human-computer interaction, game accessibility pertains to the inclusivity of digital games. Further elaboration on …

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Abstraction in Video Games

This article is an illustrated and resourced summary of “Abstraction” from Mark J.P. Wolf’s “Encyclopedia of Video Games: The Culture, Technology & Art of Gaming” (2021). The evolution of video games, influenced by the popularity of abstract art, has seen a transformation from early abstracted graphics driven by technical limitations to more representational and realistic …

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Super Mario Odyssey: 12 Animation Principles

I am currently teaching a class on the theory and history of video game animation. For that I am using Cooper’s “Game Anim: Video Game Animation Eexplained” (2021) which I highly recommend. Since video game animation is, due to its interactivity a profoundly different affair in comparison to traditional animation for film, I arrange my …

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Shadow of the Colossus: Environmental Storytelling, Animation & Game Loops

During the Easter break I had time to engage with a few games that I hadn’t played for a long time. Since, I also used Shadow of the Colossus recently for a lecture on theories and principles on video game animation, I was glad to replay the game. Furthermore, I feel that it makes sense …

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