The Symbolic Order & Lacanian Psychoanalysis 

This paper was written for a seminar on  Advanced Research Methodologies Literary and Cultural Theory at the University of Klagenfurt. The Symbolic Order is one of the most significant concepts in Lacanian psychoanalysis. It stands for the socio-cultural and cognitive framework in which almost all human experience operates. In this reflective paper, I explore its dimensions …

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Becoming A Visiting Researcher At Columbia University in New York

Hey there, and welcome to my second blog! This blog series deals exclusively with my research stay at Teacher’s College Columbia in New York City. I’ll try to write a piece weekly to reflect on my life here. I’ll be focusing on my life and experiences here than on my research. Though I’ll surely share …

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MORAL COMPLEXITY IN VIDEOGAMES #14: High Moral Complexity in Frostpunk Pt.2

Efficient visual feedback is one of the most critical elements in successful game design. Visual feedback allows us, players, to see if we succeeded or failed at doing something. And the most efficient feedback is immediate. In that way, Frostpunk immediately communicates to its players some kind of consequence to our moral decision making. In …

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MORAL COMPLEXITY IN VIDEOGAMES #13: High Moral Complexity in Frostpunk Pt.1

Frostpunk was developed and published in 2018 by 11bit Studios in Poland and is a city-building survival strategy game. The game is basically about the end of the world caused by climate change. It sounds familiar, does it? Almost too close home these days…Anyway, in Frostpunk, we do not face the end of global warming …

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MORAL COMPLEXITY IN VIDEOGAMES #12: Medium Moral Complexity in Nier:Automata pt.2

I must say that I was definitely surprised by the game itself and how it used its narrative to shape ones’ initial view of the whole environment, including its enemies. I departed from being a robot slashing android on an ideological mission to reclaim Earth for humanity and became more considered.  The critical discussions with …

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MORAL COMPLEXITY IN VIDEOGAMES #11: Medium Moral Complexity in Nier:Automata pt.1

I am really no big fan of anime aesthetics in videogames, but a colleague of mine gifted me Nier:Automata and said, if you do a thesis on morality and videogames, you MUST play this. So I started the game, for the sake of science, I guess! So, Nier:Automata was developed by PlatinumGames and published in …

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A Genealogy of the Orc and the Black Man: Post-Colonial Perspectives on the Representational Meaning of The Orc

This article was originally written for a seminar on Representation & Configuration at the University of Klagenfurt in 2021 Foreword: This essay was difficult to write for the simple reasons that I am neither of African descent nor is my skin colour black. And this essay was difficult to conceive because I may be able …

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MORAL COMPLEXITY IN VIDEOGAMES #10: Low Moral Complexity in GTA5 pt.2

So, it becomes a bit more complex than anticipated after playing the whole game. Even though I would still categorise GTA V as having low moral complexity, there have been a couple of instances that complicate the estimation. Why I came to this thought is because of a couple of choices and the narrative given …

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Ubisoft’s Notre-Dame: Digital Gaming for Material Heritage’s Sake

This essay was originally written for the Immersive Environments Spring Seminar 2020 @ Tampere University which got cancelled due to the pandemic. Introduction The horrific news of the fire that destroyed parts of the Notre-Dame in April 2019 shook the world. The fire caused irreparable damages and forced the world heritage cathedral to shut its …

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