Research

Publications

Hanussek, B. (2023). Strengthening Moral Competence & Democratic Behavior through Game-Based Learning. The Marshall Plan Scholarship Papers 2022.

Hanussek, B. (2023). Moral Complexity in Videogames: A Pragmatist Approach. International Journal of Games and Social Impact, 1(1), 34-53. DOI: 10.24140/ijgsi.v1.n1.02

Hanussek, B., & Tucek, T. (2022). The Magic of Moral Engagement in Videogames: Complexity, Challenge & Competence. In N. Koenig, N. Denk, A. Pfeiffer, & T. Wernbacher (Eds.), The Magic of Games (pp. 109-126). Edition Donau-Universität Krems. 

Hanussek, B. (2022). When Games get Lost: On the Disappearance of the Ancient Egyptian Board Game Mehen. XXIII BOARD GAME STUDIES COLLOQUIUM- The Evolutions of Board Games, [Apr 2021], Paris, France.

Hanussek, B. (2022). Playing distressed art: Adorno’s aesthetic theory in game design. Replay. The Polish Journal of Game Studies8(1), 73–87. https://doi.org/10.18778/2391-8551.08.04

Hanussek, B. (2022). Review: Alayna Cole and Jessica Zammit’s Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion. 2020. CRC Press. xv + 95 pp. Press Start 8(2), 115-118. ISSN: 2055-819805

Hanussek, B. (2022). To Love the Other(s) Duty: How to Harness a Citizen in Death Stranding. Play/Write Student Journal. 2, 19-23. https://doi.org/10.48415/001.2022.02.4

8198

Hanussek, B. (2021). Strengthening Moral Competence with Commercial Videogames: Integrating Papers Please into Lind’s Konstanz Method of Dilemma Discussion. International Journal of TESOL & Education1(3), 192–208. http://eoi.citefactor.org/10.11250/ijte.01.03.011

Hanussek, B., Reuscher, T., & Tucek, T. (2021). Tweaking Moral Complexity in Videogames? Optimising Player Experiences on Basis of Moral Competence. 14th International Conference on Game and Entertainment Technologies. Portugal.

Hanussek, B. (2021). Designing the Past (Together), in:  Monumental Computations: Digital archaeology of large urban and underground infrastructures, Heidelberg: Propylaeum, 171-186. https://doi.org/10.11588/propylaeum.747.c11780

Hanussek, B. (2020). Enhanced Exhibitions? Discussing Museum Apps after a Decade of Development. Advances in Archaeological Practice, 8(2), 206-212. https://doi.org/10.1017/aap.2020.10

 

Hanussek, B. (2019) Out of Order: How External Multimedia Companies “Errorize” Archaeological Exhibitions. Digital Presentation and Preservation of Cultural and Scientific Heritage. Conference Proceedings. Vol. 9. 123-130. ISSN: 1314-4006

Hanussek, B. (2019) Archaeogaming: Applying Terrestrial Methodology on the Synthetic Play Space. XIX i XX Międzynarodowa Interdyscyplinarna Sesja Student w Archeologii. 144-156. ISBN: 978-83-945445-0-8

Other Articles

Talks

FROG 2023. Vienna. Brace Yourselves, AI Is Coming: How Artificial Intelligence is going to increase revenue and transform jobs in the games industry.

Video Game Cultures 2023.
Klagenfurt. (In)humane Architecturee? Post-Soviet Heritage in Video Games.

Pixel Heaven 2023. Warsaw. Climate Change Education with Game Jams.

Temple Bar Gallery Studios 2023. Dublin. Pulse Event: The Notion of Bleed in Gaming with Sonia Shiel

OKO 2023. Warsaw. Embodying Climate Change: Exhibition Opening.

Docs Against Gravity Film Festival 2023. Warsaw. Educational screening of the documentary “Knit’s Island”

International DAYS 2023. Mainz. Feel The Cringe: Student Film Screening Opening.

GDCC 2023. Warsaw. Game Studies, Design & Development @PJAIT Game Lab

Austrian Cultural Forum 2023. Warsaw. Rethinking Games: 4 Public Lectures on Video Games as Cultural Artefact

ARIT 2022. Chicago/virtual. Morally: Strengthening Moral & Democratic Competences with Game-Based Learning

KCGL Workshop 2022. Klagenfurt/virtual. Finding Your Way into the Games Industry & Games Research

BostonFIG 2022. Boston/virtual. Strengthening Moral Competence with Videogames!

ASOR Annual Meeting 2021. Chicago/virtual. The Unplayable Past: On the Absence of Videogames Representing the Ancient Near East

FROG 2021. Vienna/virtual. Dis/enchanted by Moral Complexity: The Magic of Moral Engagement in Videogames

AsiaCall 2021. Ho Chi Minh City/virtual. Teaching Moral Competence through Moral Complexity in Videogames: Proposing a didactic framework based on Lind’s KMDD

60. Literaturtagung 2021. Melk Abbey/virtual. Spielend leicht das Richtige tun: (Ethik) lehren und lernen im digitalen Zeitalter 

GLOW 2021. Lisbon/virtual. Ethics, Videogames & La Dolce Vita: Becoming Morally Competent through Moral Complexity

GET 2021. Virtual. Tweaking Moral Complexity in Videogames? Optimising Player Experiences on Basis of Moral Competence

ANZCA 2021. Melbourne/virtual. On the Possibilities & Implications of Ethical Modelling in Videogames

CAA 2021. Limassol/virtual. Videogames as what kind of artefact? Establishing effective methodologies for a solid practice of archeaogaming

BGSC 2021. Paris/virtual. Transformations into Obscurity: Revisiting the Mehen Board Game and its Unresolved Disappearance in the late 3rd Millennium BC

CAA 2020. Oxford. (cancelled due COVID). Advancing the Synergy of Academia and Industry: On the Joint Venture of Egyptologists and Indie Developers in Recreating the Old Kingdom

IE 2020. Tampere. (cancelled due COVID). Ubisoft’s Notre-Dame: Digital Gaming for Material Heritage’s Sake

TAG 2019. London. (Digital) Game Archeologies: Going Digital to Understand Material/Going Material to Understand Digital

CHNT 2019. Vienna. Presentation: Designing the Past (Together): On the Gaming Industry’s Contribution to Archaeology and what We Can Contribute to the Gaming Industry

DIPP 2019. Burgas. Out of Order: How External Multimedia. Companies “Errorize” Archaeological Exhibitions

EAA 2019. Bern. A Discourse, with Archaeogaming & Digital Heritage: Does The Future For Archaeology Lie in The Immaterial?

DArV 2019. Göttingen. Wie Multimediaunternehmen Archäologische Ausstellungen Ruinieren.

CAA 2019. Krakow. Why the Implementation of Modern Technologies in Museums to Popularise Archaeology still Fails to Reach out to Millennials (received award)

MISSA 2019. Poznan. Archaeogaming: Applying Terrestrial Methodology on the Synthetic Play Space (received award)

Endorsements

Nick Ryan Bursary

Best presentation award at CAA's annual conference for my talk on Why the Implementation of Modern Technologies in Museums to Popularise Archaeology still Fails to Reach out to Millennials (2019)

Performance Grant

Support grant from the University of Klagenfurt for my research on Moral Complexity in Videogames: Optimising Player Experience on Basis of Moral Competence (2021)

Marshall Plan Fellowship

Fellowship for a research stay at The Columbia University in the City of New York for my project Strengthening Moral Competence & Democratic Behavior through Game-Based Learning (2022)