Games for Research

Adventure Games

This article is an illustrated and resourced summary of “Adventure Games” from Mark J.P. Wolf’s “Encyclopedia of Video Games: The Culture, Technology & Art of Gaming” (2021). Adventure games distinguish themselves from other genres through their game worlds, typically comprised of interconnected rooms or locations that players can explore in a nonlinear manner. These games involve intricate objectives …

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Super Mario Odyssey: 12 Animation Principles

I am currently teaching a class on the theory and history of video game animation. For that I am using Cooper’s “Game Anim: Video Game Animation Eexplained” (2021) which I highly recommend. Since video game animation is, due to its interactivity a profoundly different affair in comparison to traditional animation for film, I arrange my …

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Shadow of the Colossus: Environmental Storytelling, Animation & Game Loops

During the Easter break I had time to engage with a few games that I hadn’t played for a long time. Since, I also used Shadow of the Colossus recently for a lecture on theories and principles on video game animation, I was glad to replay the game. Furthermore, I feel that it makes sense …

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