Game Studies

THE GAME INDUSTRYOF POLAND Report 2023

This article is a condensed version of the “The game industry of Poland — report 2023” which was written by Eryk Rutkowski, Jakub Marszałkowski, Sławomir Biedermann. I do not own any of the findings, illustrations, graphs or tables. Please find the complete and original report HERE. The Polish game industry continues its growth trajectory, achieving high indicators year …

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Adventure Games

This article is an illustrated and resourced summary of “Adventure Games” from Mark J.P. Wolf’s “Encyclopedia of Video Games: The Culture, Technology & Art of Gaming” (2021). Adventure games distinguish themselves from other genres through their game worlds, typically comprised of interconnected rooms or locations that players can explore in a nonlinear manner. These games involve intricate objectives …

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Addiction in Video Games

This article is an illustrated and resourced summary of “Addiction” by Richard E. Ferdig from Mark J.P. Wolf’s “Encyclopedia of Video Games: The Culture, Technology & Art of Gaming” (2021). The term “addiction” is employed within the domains of medicine, psychology, and psychiatry to denote a compulsion or excessive reliance upon a particular stimulus. This term is frequently …

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Adaptation in Video Games

This article is an illustrated and resourced summary of “Adaptation” by Trevor Elkington from Mark J.P. Wolf’s “Encyclopedia of Video Games: The Culture, Technology & Art of Gaming” (2021). Video game adaptations specifically draw from source material rooted in other mediums, notably film, television, or print media like novels and comics. This tailored approach introduces distinct practical, cultural, …

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Accessibility in Video Games

This article is an illustrated and resourced summary of “Accessibility”, authored by Thomas Westin, Barrie Ellis, Ian Hamilton, and Eelke Folmer from Mark J.P. Wolf’s “Encyclopedia of Video Games: The Culture, Technology & Art of Gaming” (2021). In the realm of human-computer interaction, game accessibility pertains to the inclusivity of digital games. Further elaboration on …

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Abstraction in Video Games

This article is an illustrated and resourced summary of “Abstraction” from Mark J.P. Wolf’s “Encyclopedia of Video Games: The Culture, Technology & Art of Gaming” (2021). The evolution of video games, influenced by the popularity of abstract art, has seen a transformation from early abstracted graphics driven by technical limitations to more representational and realistic …

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